Ben is a 3D game artist working in Southern California.
He finds drawing, sculpting, painting; well, any art really, is best created among friends.
● High poly sculpting
● Low Poly modeling
● Retopology & UV layout
● Hand Painted Textures
● PBR Textures
● Realtime Game VFX
● Icons & UI
● Concept Art
Software & Tools:
● Substance Painter
● Clip Studio Paint
● Collaborative spirit
● Creative problem solving
● Has worked closely with designers to quickly conceptualize ideas and plot a course for execution
● Willing and able to learn new tools as needed and share techniques others
At Dark Rift I created concepts and assets for characters, props, environment and more. I use ZBrush and Maya to sculpt high detail models and the game meshes. I use 3d-Coat to speed through the uv process and Substance Painter to bake maps and create painterly or next-gen textures and materials sets. I also made sequential art for concept, cinematic and promo materials.
Wide range of responsibilities: VFX, textures, GUI, props, weapons, ship & perk modules, low poly rework of game assets, level design, dressing & lighting.
Concept, environment props, level layout, modular level design, dressing and lighting